Journal Entry of the Mad Man #2

“We have entered the chapel, I must say, the voices in my head have allowed me peace for now. How long, I do not know. As we entered the chapel, the orc woman and our other rogue started ahead of us first. A wise decision, their eyes would prove my useful in the case of traps. Had my mind be as clear as it is now, I wouldn’t have carelessly gone in so bluntly. There were no traps, but rather and interesting pile of goo with odd glyphs floating inside. It still hurts me now when I think back on it. The runes were harmless, so long as no one knew how to read them. I saw the paladin fall into a state of shock from reading them, I thought her a fool at that time. I was later proven wrong as I came to understand the glyphs. A sharp pain passed through my mind as I became slightly disoriented. All I did was laugh at such an event, I’m not sure whether or not to thank my unstable mind for it’s protection, but for now I digress. The glyphs are pure evil, no room for the tongue of good. I imagine this was set up by our previous enemies as to catch trespassers off guard.

After our toying with the ooze, we proceeded forward, discovering a mass hole leading underground. My eyes couldn’t pierce the darkness and the depth of the hole was further than our half-orc could see. After tying some rope, we descended into the dark. Our ranger’s bear stayed above, keeping watch in case anything were to happen. Personally, I would’ve preferred our ranger to have been up there as well, but the past is past.

Down we went, our paladin disliking the immense aura of evil emitting from below. By Selune’s light, I even felt it. We discovered the source, an odd ritualistic alter was created down here. We learned of it’s purpose, some powerful combination of Necromantic and Conjuration magic. The damned thing had the power to convert any being into an undead! We guessed that the giant dog beast must have been created from this, the claw marks on the walls up seem to say so. Another one of our members noticed another section to this underground pit, a room to be exact.

There, we discovered 3 portals. My allies began to debate on how to seal and/or destroy the portals. If it weren’t for them debating, I probably wouldn’t have been able to attain the clear mind I have now. I was annoyed by their lack of tact. These portals were here for a reason, something had created them, and so much we could have learned from them. I pushed forward, ignoring my allies as I began to study the markings on each of the portals. My allies feared the markings, worried that it was the same glyphs as before. I didn’t care. If anything from my services to the army of Silverymoon, it’s told me that attaining information is worth any risk. To my discovery, the markings were not the same as the glyphs in the ooze. In fact, I had discovered the creator of these portals. Apparently the creator was contracted to make these portals 2 years ago. What worries me most is one specific portal made here. Two of the portals only lead to the North and Thay, but the third worries me. It leads to the fifth plane of hell! This gate, it reminds me of the Battle of Hell’s Gate. I pray that this gate is only left over from that war and not a new one. If the latter, I fear we may be taking arms against a familiar foe.

There has been a roar, the bear is alerting us of danger. My allies prepare for battle, quickly rushing up the rope. I have chosen to remain in this underground room, though I am not completely removed from battle. My allies have already received a blessing from my goddess, bolstering their vitality. I look to my daughter, for she plans on joining my companions in arms. I’m proud of her courage, may Selune watch over her."

Journal Entry of the Mad Man #1 (Aug 4, 2012)

“We have traveled into the graveyard of the town. Believed to be hunting ghouls, we had braced ourselves for combat. At first, I suggested we find fortification in the grave keeper’s house, but upon arrival we found corpses on the ground with odd claw marks on the stone walls. We thought it best to find another area. We later found what appeared to be an odd, pseudo chapel building with pillars extending upwards, holding up a flat stone surface. The ranger was more than eager to take it as a bird’s nest. Silly ranger and his birds. The rest of us took to the ground, majority of them facing one direction. I faced the other, I don’t like getting surrounded, feels like a tiny, tiny box is around me. We took to waiting until night fall, though I saw a little bug crawling on the ground. I took to calling him Nester. Yes, Nester didn’t like cotton, that was strange. Said something about it eating your finger nails.”

Night Fall…

“As the sun set, I saw the glory of my goddess rise. She was beautiful this night as her loving light settled on the graveyard. I hope to avenge the fallen Selune priestess, such a disgusting fate for her to be taken by these lesser rot walkers. I don’t remember who was the first to spot the odd mist, I believe it was the bird ranger in his bird’s nest. Someone fired an arrow into that mist and we heard a grunt, Nester ran off as I readied for battle. I laughed as I saw the mist. Obscuring Mist? Ha! Child’s play. After dispelling the mist, we saw our enemies.
Oddly marked ghouls shambled through the missing mist. They had glowing runes on them! I wonder how it would feel to draw such things on our Barbarian friend, though her tusk might prove issues with that. Anyways, we dispatched the ghouls easily, to be expected. A roar echoed through the graveyard and we turned to face this new fluffy enemy.
Though he wasn’t so fluffy, more stinky and…peeling. Made me miss bananas and their tasty stems. We engaged this beast without an issue, though eventually it took to vomiting. I wouldn’t blame it, the Paladin’s face makes me sick too. Anyways, tiny other ghouls, like the ones we fought earlier, came out of the vomit. I told my daughter not to eat strange things and this fluffy fiend proved my point! Maybe now she’ll stop eating jello, yuck! Regardless, we dispatched the fiend with ease, though it did take longer than the time with the ghouls. Combat always seemed easy with us.
Later the rogue started babbling nonsense about the town’s Miss Virtuous Paladin being in league with some devils. Devils! Of all the annoying beasts of existence, devils would be on my top Z list. Their stupid law abiding noses. Anyways, our Paladin friend is thinking of talking to the devil paladin thingy. I think it silly. It’d be much easier if we took her pants! Everyone keeps their secrets in their pants! Not me though, always ahead of them tricky folk.
We’ll be heading back soon, such a shame. I’ll miss the beautiful veil of my mistress this night. Farewell talking book, and thanks again for listening to this man talk.”

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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